Server status

Last updated: May 29, 2026

Server status indicates the current stage of a server in its lifecycle. Understanding server status helps you monitor your fleet and troubleshoot issues with game servers.

Status types

Servers can have the following statuses:

Available

The server is online, has completed its initialisation, and is ready to be allocated to a game session. Available servers have sent a ready signal and are included in the availability buffer.

Allocated

The server has been assigned to a game session through the allocation system. Players can connect to allocated servers. The server remains in this status until it is deallocated.

Online

The server process is running but may not yet be ready to accept player connections. This status appears during the initialization phase before the server sends a ready signal.

Offline

The server process is not currently running. This can occur when:

  • The server is being scaled down

  • The server experienced a failure

  • The machine is being reprovisioned

Stopping

The server is in the process of shutting down. This transitional status appears after a stop signal is received and before the server goes offline.

Starting

The server is in the process of starting up. This transitional status appears when the build executable is launching but has not yet completed initialisation.

Viewing server status

You can view server status in the Multiplay Cloud Dashboard under the Servers section of your fleet. The dashboard displays:

  • Current status of each server

  • Time in current status

  • Allocation information (if allocated)

  • Server ID and connection details

Status transitions

Servers transition between statuses based on lifecycle events:

  1. Starting -> Online: When the build executable launches successfully

  2. Online -> Available: When the server sends a ready signal

  3. Available -> Allocated: When the server is assigned to a game session

  4. Allocated -> Available: When the server is deallocated and ready for reuse

  5. Any status -> Stopping: When a stop signal is received

  6. Stopping -> Offline: When the server process terminates

Monitoring these transitions helps you understand your fleet's behavior and identify any issues with server lifecycle management.